![]() ![]() ![]() When long jumping, its sound is not played. ![]() Same bug also happens for the Satchel Bag, the Hive Hand (this one was fixed in Half-Life) and the RPG animation of the player checking the weapon's monitor The Snarks don't play their full animation when unholstering the weapon, but do play it when you release a Snark and then wait before releasing another one The Shock Roach also doesn't play its idle animation, but strangely enough, when you press and hold the secondary fire key, it play its idle animation The Gluon Gun doesn't play its idle animation at all The same glitch also happens to the Crowbar and the Knife - it only plays its idle animation after loading another map while holding it The Tau Cannon doesn't play its idle animation normally, only playing when you go to another map while holding the weapon When you hold the alt fire key of the Pistol to make it automatic fire, the firing animation of the last bullet doesn't show its slide being pushed back and staying in place, like when you fire the last bullet using the normal fire button This bug was fixed in the original Half-Life though The Python doesn't play its reloading sound. Same bug also happens for the Desert Eagle, that has no animation for the last bullet jacket being released and the slide being empty Funny enough, this bug doesn't happen to the last bullet and when reloading with no remaining bullets in the pistol When using the HD pack, the Pistol's doesn't animate the slide being pushed back when you fire, neither shows a clip being removed and then another clip being inserted in the weapon, even though this bug is fixed in Blue Shift and in the Playstation 2 version of Half-Life. ![]()
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