Both the sun angle and the sky clearness influence the color of the light. The sun and sky light creates a lighting setup that simulates the light of the sun and atmosphere, based on the direction of a sun light in the scene and a parameter named turbidity which defines the clearness of the sky. You can also create your own hdri maps with LuxCoreRender by using the environment/panorama camera.įor more information on environment mapping, see the Environment map page Also a simple web search for "hdri maps" or "hdr maps" will give a lot of results. The External Resources page has some links to sites that offer free and quality HDR's. Note that the hemi lamp's location in the scene does not matter, only its rotation. This is not necessary with HDR environment maps, which can be used as the only source of light to create a realistic lighting. The hemi lamp is used for this type of lighting and it accepts latlong environment maps.Įnvironment lighting is usually done with HDR(high dynamic range) images but it is possible to use low dynamic range images (like JPG or PNG) as well, but in this case you may want to add some additional lighting to your scene to avoid getting a poorly contrast render. It is normally used for environment mapping, although it can also be used to add a solid color environment. Environment lighting encloses the scene entirely, lighting it from all angles.
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